

You might need to use ⇧⌘G to type in the directory if it is hidden. Navigate to the executable from Step 5.In the “Info” tab, click the “Executable” field and then click “Other…”.In the menu bar, click “Product” → “Scheme” → “Edit Scheme…”.Navigate to the project folder (it will not work, otherwise), enter the name of the Python file (including the “.py” extension), and click “Create”.In the menu bar, click “File” → “New” → “New File…”.

Choose where to save it and click “Create”.If you are unsure as to where your Python executables are, enter either of these commands into Terminal: which python3 and which python. Note that this assumes you have the symbolic link (that is setup by default) that resolves to the Python executable. For the “Build Tool” field, type in /usr/local/bin/python3 for Python 3 or /usr/bin/python for Python 2 and then click “Next”.Enter the product name, organization name, or organization identifier.Select “Other” in the left pane, then "External Build System" in the right page, and next click "Next".In the menu bar, click “File” → “New” → “New Project…”.The instructions for either are the same. If you find that these instructions no longer work or are unclear due to changes in Xcode updates, please let me know. If you have existing Python scripts that you wish to include in this project, you will obviously need to slightly deviate from these instructions. These instructions are for creating a project from scratch. I figured it out! The steps make it look like it will take more effort than it actually does.
